// Created by Crowbar 0.71
====== File Size ======
	712,569
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 859 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	860 - 2,811 theMdlFileData.theBones 8
	2,812 - 3,823 theMdlFileData.theAttachments 11
	3,824 - 3,835 theMdlFileData.theHitboxSets 1
	3,836 - 3,843 [ERROR] Unread bytes (non-zero) [ 02 03 00 06 04 07 05 01 ]
	3,844 - 4,119 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3
	3,845 - 3,848 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	3,849 - 3,851 anAnimationDesc.anAnimation [@ref] alignment [ 11 00 00 ]
	3,852 - 3,936 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	3,937 - 3,940 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	3,941 - 3,943 anAnimationDesc.anAnimation [@idle_seq] alignment [ 11 00 00 ]
	3,944 - 4,028 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,029 - 4,032 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	4,033 - 4,035 anAnimationDesc.anAnimation [@attack_seq] alignment [ 10 00 00 ]
	4,036 - 4,383 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,384 - 5,079 theMdlFileData.theSequenceDescs 3
	5,080 - 5,111 [ref] aSeqDesc.theBoneWeights 8
	5,112 - 5,113 [ref] aSeqDesc.theAnimDescIndexes 1
	5,114 - 5,115 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,116 - 5,117 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	5,118 - 5,119 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,120 - 5,359 [attack_seq] aSeqDesc.theEvents 3
	5,360 - 5,361 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	5,362 - 5,363 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,364 - 5,395 theMdlFileData.theBodyParts 2
	5,396 - 5,543 aBodyPart.theModels 1
	5,544 - 5,839 aBodyPart.theModels 2
	5,840 - 6,187 aModel.theMeshes 3
	6,188 - 6,303 aModel.theMeshes 1
	6,304 - 6,787 theMdlFileData.theTextures 11
	6,788 - 6,791 theMdlFileData.theTexturePaths 1
	6,792 - 6,967 theMdlFileData.theSkinFamilies 8
	6,968 - 7,021 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	7,022 - 7,023 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	7,024 - 8,139 [ERROR] Unread bytes (non-zero) [ 08 00 00 00 40 00 00 00 60 00 00 00 80 00 00 00 E0 00 00 00 60 ... ]
	8,140 - 8,140 aSeqDesc.theActivityName = ""
	8,141 - 8,162 theNameCopy = "weapons\epg\w_epg.mdl"
	8,163 - 8,169 theSurfacePropName = "weapon"
	8,170 - 8,182 aBone.theName = "ja_c_propGun"
	8,183 - 8,194 aBone.theName = "weapon_bone"
	8,195 - 8,205 aBone.theName = "def_c_base"
	8,206 - 8,221 aBone.theName = "def_c_proscreen"
	8,222 - 8,234 aBone.theName = "muzzle_flash"
	8,235 - 8,240 aBone.theName = "shell"
	8,241 - 8,250 aBone.theName = "l_hand_ik"
	8,251 - 8,260 aBone.theName = "r_hand_ik"
	8,261 - 8,272 anAttachment.theName = "CAMERA_BASE"
	8,273 - 8,279 anAttachment.theName = "CAMERA"
	8,280 - 8,286 anAttachment.theName = "L_HAND"
	8,287 - 8,293 anAttachment.theName = "R_HAND"
	8,294 - 8,305 anAttachment.theName = "SWAY_ROTATE"
	8,306 - 8,324 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	8,325 - 8,334 anAttachment.theName = "proscreen"
	8,335 - 8,342 aHitboxSet.theName = "default"
	8,343 - 8,347 anAnimationDesc.theName = @ref
	8,348 - 8,357 anAnimationDesc.theName = @idle_seq
	8,358 - 8,369 anAnimationDesc.theName = @attack_seq
	8,370 - 8,373 aSeqDesc.theName = "ref"
	8,374 - 8,382 aSeqDesc.theName = "idle_seq"
	8,383 - 8,394 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	8,395 - 8,405 aSeqDesc.theName = "attack_seq"
	8,406 - 8,427 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	8,428 - 8,450 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	8,451 - 8,456 aBodyPart.theName = "w_epg"
	8,457 - 8,482 aTexture.thePathFileName = "models\Weapons_R2\epg\epg"
	8,483 - 8,516 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_skin_31"
	8,517 - 8,551 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_01"
	8,552 - 8,586 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_02"
	8,587 - 8,621 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_03"
	8,622 - 8,656 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_04"
	8,657 - 8,691 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_05"
	8,692 - 8,726 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_prime_06"
	8,727 - 8,772 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_mag_non_transparent"
	8,773 - 8,802 aTexture.thePathFileName = "models\Weapons_R2\epg\epg_mag"
	8,803 - 8,843 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	8,844 - 712,568 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 E4 53 E7 30 E8 01 00 00 56 ... ]
	712,569 - 712,569 END OF FILE + 1 (File size)
========================
